How would you unit-test or perform the most effective automated testing on graphics code for OpenGL?
I'm writing a game and the accompanying graphics engine on top of OpenGL in C++. Im also a fan of good coding processes and automated testing. Graphics code + testing seems pretty immiscible, since ...
I'm working on an app that involves real-time manipulation of vector paths at 60fps, and I'm very surprised by how little information there is on the subject. At first, I tried to implement my idea ...