Open Graphics Library - API for 2D and 3D computer graphics

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What design pattern best suits managing handles to objects, without passing handles or Manager around?

I'm writing a game in C++ using OpenGL. For those that don't know, with the OpenGL API you make a lot of calls to things like glGenBuffers and glCreateShader etc. These return types of GLuint which ...
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How to better isolate JOGL or LWJGL3 dependency from game clients?

I'm currently working on a project to develop a relatively small framework with the goal of supporting game development efforts for students in a course. The scope of this project is an OpenGL-based ...
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633 views

How to move a car around an environment with hills in C++?

I don't have any code for this since I don't know how I am meant to do this. I have a car and I am able to move it around on a flat plane and I have that working correctly. However, I want it to also ...
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Haskell + OpenGL framework

I'm writing a framework in Haskell where I'd like to use OpenGL to draw lines, shapes... I'm encountering a problem defining the structure of my program. I have for example a Polyline type which holds ...