What design pattern best suits managing handles to objects, without passing handles or Manager around?
I'm writing a game in C++ using OpenGL. For those that don't know, with the OpenGL API you make a lot of calls to things like glGenBuffers and glCreateShader etc. These return types of GLuint which ...
I'm currently working on a project to develop a relatively small framework with the goal of supporting game development efforts for students in a course. The scope of this project is an OpenGL-based ...
How to render a terrain using height maps and getting basic collision detection on top of the terrain and camera (moving on the terrain)
I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) ...
I'm writing a framework in Haskell where I'd like to use OpenGL to draw lines, shapes... I'm encountering a problem defining the structure of my program. I have for example a Polyline type which holds ...