What design pattern best suits managing handles to objects, without passing handles or Manager around?
I'm writing a game in C++ using OpenGL. For those that don't know, with the OpenGL API you make a lot of calls to things like glGenBuffers and glCreateShader etc. These return types of GLuint which ...
I'm currently working on a project to develop a relatively small framework with the goal of supporting game development efforts for students in a course. The scope of this project is an OpenGL-based ...
I don't have any code for this since I don't know how I am meant to do this. I have a car and I am able to move it around on a flat plane and I have that working correctly. However, I want it to also ...
I'm writing a framework in Haskell where I'd like to use OpenGL to draw lines, shapes... I'm encountering a problem defining the structure of my program. I have for example a Polyline type which holds ...