Say I have a particle-based physics engine (which I do) that uses lots of particles with a x and y coordinate and velocity. These particles can also have a mass, which means that these particles (with ...
The question I asked probably isn't very clear, so I'll explain. If I have an x and y velocity, where the y goes towards the bottom of the screen, and the x goes towards the right of the screen, how ...
I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The ...
Fixed-point object locations allow for worlds which are much more scale-able. Using a 64-bit integer (per dimension), and 0.1 millimeter precision, a world can be created which is 100% numerically ...
I'm a beginner in programming. I am learning Python as a hobby. However, after reading some things in what concerns, for example, its speed, I asked again myself if I should really learn Python or ...
I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) ...
Please help me identify and understand this visual pattern, what's the common name used for such mindmap / constellation visualisations? http://asterisq.com/products/constellation/roamer/demo ...
I read this in TCP/IP PROTOCOL SUITE second edition, written by Behrouz A. Forouzan and Sophia Chung Fegan. In traditional Ethernet, the minimum frame length is 520 bits, the transmission rate is ...
I want to write (and have starting outlining) a physics textbook which assumes its reader is a competent computer programmer. Normal physics textbooks teach physical formulas and give problems that ...
I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...