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How would I handle a set of differing event classes with differing handler interfaces in a single event processor?

I'm working on an event processor framework for a simple game I'm writing, in which multiple types of events are handled in a loop. Since these events carry distinct pieces of data (i.e. one carries a ...
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Accepted Patterns For Base Class with both Static And User-Defined Data Sources

I have a requirement to build a 'base' profile library (in C# - NET 4.5.2) for various different internal (technical) consumers. This profile consists of metadata fields that would be shared by a ...
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Polymorphic template container: shared_ptr vs reference_wrapper

Assuming we have two classes: class A { ... } class B : public A { ... } Would it be better to write std::deque<shared_ptr<A> > container; or ...
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Succinct Lazy Initialization Pattern

Background I often use the following lazy initialization pattern: public class Clazz { private Object object; private Object getObject() { Object object = this.object; if( object == ...