1
vote
3answers
387 views

When calling for a random integer from 1-6, how can I make it gradually get less likely to pick a number the bigger it is? [duplicate]

Like having 1 be the most common number and 6 be the least common number. And everything else just leveling out.
1
vote
1answer
355 views

How can I create a set of random numbers based on a total and number of objects?

For example with: Total population = 400000 Number of villages = 800 The average population is 500 How can I randomize the amount of people in each village using a specified deviation (eg +-50) so ...
32
votes
6answers
2k views

I'd like to write an “ultimate shuffle” algorithm to sort my mp3 collection

I'm looking for pseudocode suggestions for sorting my mp3 files in a way that avoids title and artist repetition. I listen to crooners - Frank Sinatra, Tony Bennett, Ella Fitzgerald etc. singing old ...
2
votes
6answers
872 views

Randomly select from list with increased odds

I have a list of entities. Every entity contains a number that holds how many times the entity has been selected. I need to make a function that selects n (say 25%) of the entities, randomly. What I ...
5
votes
3answers
2k views

How to generate random numbers without making new Random objects?

I'm using this as part of a game, but it's not really a game development question, so I'm putting it on this more general Stack Exchange. The goal is to generate "random" outputs for a fixed integer ...