2
votes
4answers
1k views

3d point cloud reconstruction using in c++

I've got a project which involves 3D reconstruction if point clouds from a 3D scanner. Being relatively new to the computer vision field I'm in the dark. The objective of the project is to implement ...
0
votes
2answers
183 views

Coding in large chunks … Code verification skills

As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" ...
8
votes
10answers
642 views

What is the best aproach for coding in a slow compilation environment

I used to coding in C# in a TDD style - write/or change a small chunk of code, re-compile in 10 seconds the whole solution, re-run the tests and again. Easy... That development methodology worked ...
3
votes
1answer
286 views

Recommendation for an introductory OpenGl Book [closed]

I've been dabbling with c++/SDL and I'm quite keen on learning OpenGL. So my question being - what are some good introductory books/guides to OpenGl?. I know about NEHE but I would prefer to stay ...