I've got a project which involves 3D reconstruction if point clouds from a 3D scanner. Being relatively new to the computer vision field I'm in the dark. The objective of the project is to implement ...
As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" ...
I used to coding in C# in a TDD style - write/or change a small chunk of code, re-compile in 10 seconds the whole solution, re-run the tests and again. Easy... That development methodology worked ...
I've been dabbling with c++/SDL and I'm quite keen on learning OpenGL. So my question being - what are some good introductory books/guides to OpenGl?. I know about NEHE but I would prefer to stay ...