Main I'm making a scripting language using C++. I plan to use it with a simple test game editor. But I have to make a support for bindings to call game engine's nodes' methods to update positions, ...
I have a scripting engine I just published as an open source project. It's been sitting on my harddrive waiting for about a year. My engine of course isn't complete in any way, but it does work for ...
I would like to add scripting support to an applications and with plenty scripting languages available I am a bit overwhelmed. At first I thought about Python but I guess Python is a little too big ...
Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will ...
Given that a program (under development) needs a scripting language, and that for various reasons it's not possible to use an off-the-shelf one as is, I'm considering basing it on the syntax and some ...
I'm debating designing a domain specific language to simplify a given, obscure programming model. Part of the debate is whether to build it (as a script) atop an existing language/runtime (e.g. Java) ...
Say, for example, I wanted to pay somebody to create a programming language or scripting language for me. What type of document would they need, in order to fully understand what it is exactly that I ...