I'm looking at developing a simple application in Java for a game which allows a user to keep track of which items they own and how much experience they have obtained while using the item. All of this ...
I was curious, why do we prefer byte array to transfer data over the network and not anything else? Or if I am missing anything, what are the other ways to transfer the data over a network.
It happened frequently that I have to provide access to a bunch of files organized in a directory tree according to some (sometimes loosely specified) rules. My standard pattern is to provide a ...