Serialization is the process of converting an object into a stream of bytes in order to persist it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed.

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Serializing mutating objects

In our system a media file can have several states: invalid, empty, uploading, ingesting, ready… Depending of the state, information about the media are accessed in different ways. For example, during ...
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261 views

Dependent Object Serialization

What's the recommended way to serialize dependent objects, especially when objects are being freshly constructed (to avoid malicious byte streams, or whatever)? For example.... After creating a (...
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1answer
58 views

jersey post with a huge payload

I have a requirement to write a POST endpoint where the payload is huge(not normal). In the order 10s of Megabytes. And this endpoint will be accessed by a lot of clients (in the order of 1000s) ...
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1answer
261 views

Data serialization architecture, injection on construction vs. on function call

I am creating a data serialization/deserialization mechanism for essentially a persistent storage object. Due to the variety of systems this mechanism could run on, there needs to be a a variable ...
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0answers
138 views

Separate settings and implementation class hierarchies

We use XML serialization to store class settings. Each setting-class has (but doesn't reference) corresponding implementation-class. Therefore we can easily make a "settings dll" without any ...
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clone(serialize) v. serialize(clone)

My objects serialize() method is dependent on a call to its clone() method, because of its options to get rid of unwanted data without changing the original instance: serialize: function(opt_filters) ...
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286 views

ISerializable vs WCF attributes

In C# .NET there is two main possibilities to serialize and object. Implementing the ISerializable interface? Using the [DataContract/DataMember] serialization attribute of WCF? What are the ...
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194 views

Build filter conditions for entities on client side

I have the requirement that users should be able to specify filter conditions for one kind of entity through a GUI on a thin client. These conditions must be convenient to generate, meaning the GUI ...
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58 views

Is there a pattern for deserialization involving repository access? Or what is wrong with my design?

Let us have case class Money(amount: BigDecimal, currency: Currency) case class Currency(code: String, alpha3: String) Money is a value object and Currency is an entity. When transforming Money to ...
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Variable sized classes and memory mapped files

Is there an accepted way to store variable sized classes in memory mapped files, or is this always considered bad practice? Essentially I want to store a collection of image patterns files that are ...