Serialization is the process of converting an object into a stream of bytes in order to persist it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed.

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Dependent Object Serialization

What's the recommended way to serialize dependent objects, especially when objects are being freshly constructed (to avoid malicious byte streams, or whatever)? For example.... After creating a ...
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Data serialization architecture, injection on construction vs. on function call

I am creating a data serialization/deserialization mechanism for essentially a persistent storage object. Due to the variety of systems this mechanism could run on, there needs to be a a variable ...
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Separate settings and implementation class hierarchies

We use XML serialization to store class settings. Each setting-class has (but doesn't reference) corresponding implementation-class. Therefore we can easily make a "settings dll" without any ...
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clone(serialize) v. serialize(clone)

My objects serialize() method is dependent on a call to its clone() method, because of its options to get rid of unwanted data without changing the original instance: serialize: function(opt_filters) ...
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ISerializable vs WCF attributes

In C# .NET there is two main possibilities to serialize and object. Implementing the ISerializable interface? Using the [DataContract/DataMember] serialization attribute of WCF? What are the ...
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Build filter conditions for entities on client side

I have the requirement that users should be able to specify filter conditions for one kind of entity through a GUI on a thin client. These conditions must be convenient to generate, meaning the GUI ...
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Is there a pattern for deserialization involving repository access? Or what is wrong with my design?

Let us have case class Money(amount: BigDecimal, currency: Currency) case class Currency(code: String, alpha3: String) Money is a value object and Currency is an entity. When transforming Money to ...
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Variable sized classes and memory mapped files

Is there an accepted way to store variable sized classes in memory mapped files, or is this always considered bad practice? Essentially I want to store a collection of image patterns files that are ...