Serialization is the process of converting an object into a stream of bytes in order to persist it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed.
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Dependent Object Serialization
What's the recommended way to serialize dependent objects, especially when objects are being freshly constructed (to avoid malicious byte streams, or whatever)? For example....
After creating a ...
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Build filter conditions for entities on client side
I have the requirement that users should be able to specify filter conditions for one kind of entity through a GUI on a thin client. These conditions must be
convenient to generate, meaning the GUI ...