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4
votes
2answers
204 views

Service-locator anti-pattern alternative

I'm using Unity as IoC with C#, but I guess the question really isn't really limited to Unity and C#, but IoC in general. I try to follow the SOLID-principle, which means that I got very few ...
2
votes
4answers
141 views

Is it ok to use service locator for ubiquitously used dependencies? [closed]

We strictly adhere to inversion of control in our codebase, but that creates hellish constructors (yes, I know that means our classes aren't cohesive enough, this is a work in progress). The thing is, ...