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26
votes
9answers
5k views

Why Garbage Collection if smart pointers are there

These days, so many languages are garbage collected. It is even available for C++ by third parties. But C++ has RAII and smart pointers. So what's the point of using garbage collection? Is it doing ...
19
votes
5answers
3k views

Why can't Java/C# implement RAII?

Question: Why can't Java/C# implement RAII? Clarification: I am aware the garbage collector is not deterministic. So with the current language features it is not possible for an object's Dispose() ...
8
votes
3answers
392 views

Is Non-Deterministic Resource-Management a Leaky Abstraction?

From what I can see, there are two pervasive forms of resource-management: deterministic destruction and explicit. Examples of the former would be C++ destructors and smart pointers or Perl's DESTROY ...
4
votes
2answers
862 views

Smart Pointers inside class vs Normal Pointers with Destructor

Regarding pointers which are members of classes. Should they be of a smart pointer type or is it enough to simply deal with them in the destructor of the class they are contained in?
2
votes
2answers
235 views

How do I get rid of cyclic references in this design?

I have 3 classes: Meeting, Project and Agenda. A Project contains all sort of information + a list of meetings. The Agenda contains a list of upcoming Meetings. A Meeting contains some data + a list ...
1
vote
1answer
201 views

gtkmm manage/add vs smart pointers:

gtkmm provides lifetime management of widgets using Gtk::Widget* aWidget = Gtk::manage(new Widget()); Gtk::Widget.add(*aWidget); This delegates lifetime management of aWidget to its container ...
0
votes
1answer
29 views

confusion regarding handling of new smart pointers on stack frames?

Let me try to elaborate it. Stack Frame: When we execute any function it create stack where all local variables and instructions reside. And Smart Pointer: smart pointer like std::unique_ptr allows ...
0
votes
3answers
276 views

C++ Chess board design and smart pointers [closed]

I wrote a Chess engine in Java and I am porting it over to C++. I am new to C++. The idea: I have a Board object which holds a 2-dimensionnal array of Piece objects. Queen, Rook, Bishop, etc are ...