I'm trying to make a realtime multiplayer web-game in node.js with express framework and socket.io library. But I can't seem to make my server-side logic independent of client interactions. I want ...
I'm designing and prototyping a server that has the following characteristics: during the daemon's initialization it spawns nine "manager" servers, each of which solves one part of the overall ...
How to plan a client/server app networking architecture to cope with multiple unrelated exchanges of data?
I'm coding a server/client application pair in Java, as I learn about it. I have basic functionality of sending a message to the server and parsing it but in thinking about the big picture of their ...