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6
votes
1answer
129 views

Best practices for version control in Unity?

I'm a bit confused how to use version control with Unity, especially with objects such as scenes or prefabs that are not just code. We had an issue recently when my colleague and I were working on ...
0
votes
1answer
37 views

Bound Variadic Arguments: Bitmask vs Array

Intro The following assumes C# as a reference language, or any other statically typed language. This is not a question specific to Unity's API, but it is used as an example. In Unity's API, most ...