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2answers
137 views

Is interface containing every method of given class a good thing?

I'm trying to write a simple game and I really want to finally create something that would be "programmatically correct". I stuck with a problem like this: I have class public abstract class ...
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0answers
25 views

Abilities interacting with aspects of other abilities - how to implement efficiently

In my game I want characters to be able to cast spells which deal a certain amount of damage of a certain type to other characters in the game. I also want abilities that negate an amount of damage ...
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1answer
209 views

Best practices for version control in Unity?

I'm a bit confused how to use version control with Unity, especially with objects such as scenes or prefabs that are not just code. We had an issue recently when my colleague and I were working on ...
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1answer
40 views

Bound Variadic Arguments: Bitmask vs Array

Intro The following assumes C# as a reference language, or any other statically typed language. This is not a question specific to Unity's API, but it is used as an example. In Unity's API, most ...