When working on established systems, I've often found ways to improve a user interface to maximize user efficiency (example: legacy app maintenance screen doesn't allow multi-line operations where ...
Тitle might be a little bit incorrect. :) Anyway, I'm building a software where employees input time they worked per day (work hours) and employer "pays" for this time. "Payment" is done outside this ...
I'm starting a gaming project on the side of my normal school/work projects and I'm wondering if I should start planning out the user interface before starting an actual project in code. I see some ...