1
vote
4answers
1k views

About shared (static) Members and its behavior

I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a ...
4
votes
3answers
524 views

Architectural Patterns for a Game

So I've got a solution that contains a few big projects, which I'm trying to break down into smaller projects with more isolated responsibilities. This is a game I'm tinkering with -- I'm mainly a LOB ...