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2
votes
3answers
638 views

Alternatives to foreach iterators involving ref and out

I am trying to make a flexible particle system for my XNA game, and I've got these interfaces: public interface IParticle : IUpdateable { bool Alive { get; } float Percent { get; } } public ...
1
vote
1answer
916 views

Creating objects with user-defined variable names

Context: I am making a learning project in XNA. What I would like to be able to do is allow the game to be moddable by allowing the users to place arbitrary values into a JSON data file which is read ...
0
votes
2answers
177 views

Loading chunks around center

I am making a voxel game like Minecraft. I am able to load chunks using multithreading with the code... for (int x = 0; x < WorldSettings.WORLD_WIDTH_IN_CHUNKS; x++) { for (int y = 0; y < ...
0
votes
2answers
271 views

How to create Button/Switch-Like Tile where you can step on it and change its value?

If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) ...
6
votes
3answers
282 views

What is the best way to lead a team of 4-5 students for a summer project?

We're a bunch(4-5) of 3nd year college students about to begin our 3 months summer vacation and we would like to get going on a project. We want to make a game with XNA, it doesn't have to be big or ...