New answers tagged

1

Also, don't be afraid tot tell me it's a silly idea. It's a silly idea :P And here's why: Data caps. The primary hog when it comes to data are things that happen in the background without any user's consent. You wouldn't want to be leeching off a person's data. Battery and heat. Of course, processing takes up resources and resources doesn't come free, ...


1

One of the core design goals of Websockets is that it allows both HTTP and Websocket protocols to be communicated over the same port. It achieves this by explicitly requiring a client to perform a Websocket handshake with an HTTP Upgrade request. In this way the server can handle a standard HTTP request connection as well as an HTTP Upgrade request that is ...


1

Here is a good reason not to totally abandon sync calls just yet. You have just downloaded a new tool from a vendor. You get it working in your AngularJS application. (you spend weeks at this POC) Then you are asked to use one option that has to communicate to your web server. You create OWIN secure applications, so ALL calls must be Authorized! The ...


1

My guess is that iOS Safari/WebView/WebKit image updates are synchronized with the actual iOS device's GPU and/or display frame rate, so image changes are thus less likely to tear. Whereas PC browsers may have to be GPU agnostic in their drawing, and are thus unlikely to run a video frame rate synchronized game loop renderer.



Top 50 recent answers are included