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I suppose you are trying to make the game engine Process-driven. I.e. Process will decide what should happen it the game and change game's state. I like the idea, but I was never able to apply it to my game (I've finished only one). The core of the problem was that my game was not truly process-driven. The inputs came from the frontend (Screen or ...


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Short answer: yes. While we'd all like to tinker around and build neat things there will always be the need of shipping the darn thing before going out of business. Long answer: it depends. Requirements and the skill level of the team can influence the decision of choosing one over the other, having both or having none. With a tight deadline comes focus ...



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