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You may already know about this but you want to look at the books/ movements "Lean Startup" by Eric Ries and "Running Lean by Ash Maurya. Both cover concepts and methods of determining with incremental design, prototyping and development, discovering who your customers might be, what your product needs to be and where it needs to go, and in general, ...


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Often Agile seems geared towards B2B interactions, where your "customer" is another company with a few representatives who are there to tell your group what they want. From what I understand, you are talking about the situation where you are making a product for mass distribution. In such cases, your customers are millions of people you hope want to use ...


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I would say you should put yourself in the shoes of your customers. Try to do a SWOT analysis to figure out why would you buy such a software and decide on the potential requirements that a customer would request. From there you can I would recommend reading Business Model Generation written by Alex Osterwalder. I think this is a question that relates more ...


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There are many possibilities open for you for situations such as this. For the scrums meetings and day to day, as others mentioned, you should appoint a member of your team, typically the one with a more "visionnary" feel for your game, to act as the stakeholder. Do make sure that the person that is signing the checks is also represented, at least for your ...


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Replace the word "customer" with "stakeholder". For a contract-software development gig, the primary stakeholder is the customer footing the bill. For a speculative software or a game, the primary stakeholders are the owners of the company, or whoever else is putting the up front investment to make this happen. The stakeholder in that case often times has ...


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... who will the future client be? If you can't answer that, you probably have more significant problems than "how to run agile" since you are adopting a, "if we make something cool, people will buy it!" perspective. You can do a variety of techniques to create an identity for this client. Perhaps a user persona acted out by your team members. Having a ...


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You need someone to be a proxy for the customer. Someone in the team who takes on the role of Product Owner, or whatever it is called in your methodology of choice, and puts themselves in the position of a potential customer. Note that this is a difficult job! But choosing the right thing to build is one of the difficult problems any start-up must face!


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Of course - it's not very effective to reinvent the wheel. If someone else has already solved the problem and made it freely available, why not take advantage of that? However, that road is full of pitfalls. If you don't truly understand what the code is doing and how, or it's a trusted and well known library, you don't want that in your production code. ...



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