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I would avoid any ad-hoc, on-demand, database replication. Ideally you want a single consistent, logical user database across all of your nodes, for disaster purposes. @Wardy's recommendation of a service bus is a good one. I won't discuss different cluster architectures, but will address the issue of network bandwidth and transaction volume. With high ...


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Sounds like a typical use for a service bus based solution. I solved exactly this problem but for keeping running servers live and interconnected and in sync with each other in my MMO server framework. The simple answer is "don't try and sync the data once its in the database use an event and handle it in multiple locations". It's basically like taking ...



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