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An interpreter must be defined specifically for this problem. Specifically, many interpreters use the native system call stack to store contexts (i.e. they call themselves recursively, for example to interpret function calls). Such an interpreter cannot readily be suspended. Instead, the interpreter will need to store continuations of function calls ...


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However, is it reasonable to also create applications using the Component-Entity-System architecture common in game engines? To me, absolutely. I work in visual FX and studied a wide variety of systems in this field, their architectures (including CAD/CAM), hungry for SDKs and any papers that would give me a sense of the pros and cons of the ...



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