New answers tagged game-development
http://www.bitwiz.org.uk/s/how-dri-and-drm-work.html The Direct Rendering Infrastructure, also known as the DRI, is a framework for allowing direct access to graphics hardware under the X Window System in a safe and efficient manner. It includes changes to the X server, to several client libraries, and to the kernel (DRM, Direct Rendering Manager). The most ...
I think you need to invert your dependencies here - those different animation types can be written as standalone functions that given a location, render an animation in that location (or returns an animation-renderer that will execute at that location that you may execute later). Once you have implemented these rendering functions, what you need to do is ...
You could provide a functor which supplies the path of the projectile given a time input and origin, and another which accepts the coordinates of the projectile and performs rendering.
Understanding the code should be your primary objective. Parts of any spoken language can be memorized, but that won't help too much if you're trying to carry-on a conversation. It limits computer programs as well. The examples in the book will only take you so far. At some point you have to combine enough understanding with syntax memorization to have a ...
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