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1. No. You can do a LOT in game development with only the most shallow knowledge and understanding of Computer Science. You don't need CS knowledge to do graphic design, nor do you need it for most 3D design. You don't need CS to tell a story, which is essentially what most quest games do. You don't need CS to think about game-play and usability, and design ...


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The short answer is yes. It depends on the complexity and innovation of the game being designed. Some games, say, Gravity Master, looks simple enough but actually requires a rigid body physics solver. All games involve programming; software with increasing functionality requires more programming, which I hope is obvious to you. The majority of games ...


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There are two straightforward ways to accomplish this. The simplest is to move your common code to a library then make your enemy a library that your game loads. Your enemies can be Dlls. If you want to distribute source, and compile enemies at run time, see ...



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