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You can make it clear in the license included with the application that the artistic assets are not covered by the GPL. Additionally, I suggest removing the artistic assets from the source code you distribute and include placeholder assets instead. That way a build from the public GPL source will not include your assets.


For copyright purposes, the code of an application and the resources (images, sounds, etc.) used by the application are considered to be separate works. This means that they can have completely separate license terms. For your Android app, you can license the code under GPLv3 and the logos under a non-free license that disallows inappropriate use. However, ...

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