New answers tagged ios
Bit late but there's also Dragonfire SDK, that's programmed in C++.
So long as the computer is an "Intel-based Mac running Mac OS X Snow Leopard or later", it doesn't matter. In theory. However, iOS 5.1 and up require a version of XCode which will only run on Lion. So you need a computer that's capable of running Lion in order to do any serious development.
Nah. One of the first steps to publishing an app is to create a provisioning profile, and that's done through Xcode (Details). Then, during the submit, Xcode verifies the app package again.
Using an iPad mini as a stand-in for testing all different versions of iPads and iPhones is questionable. I would not want to build an app for both platforms without constant testing on both an iPhone and iPad--and then I would want to have at least a quick round of testing on as many different versions of each as I could find as well. Though you could ...
Use promo codes. It's only the code that expires after 4 weeks, not ownership of an app downloaded using a code. See here for confirmation. You're not going to find an option that works for more than a handful of customers because that would create an easy way to avoid paying Apple the 30% of the app price.
Since cost is a major driver, have you considered pointing a UIWebView at an existing online shared calendar? Aircraftclubs.com is one such example, geared to the rental / shared owner aviation community. Probably not the one you'd need, but hopefully you'll find one better suited. If you need to implement this locally on the phone, then prepare yourself ...
I think that you should consider tagging master, when it is sent for release. If you try to match a branch to what is released, you probably will need to monitor the release date then quickly merge to the new branch. Since it is very manual, a tag should suffice. One thing I like to do is upon release, perform a clone to a new repository. This is the ...
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