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11

Unfortunately, none of the answers to this question I received in the last 72 hours were what I was really looking for. So I set out to answer my own question by talking to other developers and researching marketing data to come up with the most comprehensive answer I could find to my admittedly broad question. Is it more profitable to sell an app for free ...


8

Some things to consider if you want to be successful in this market: Quality is key. Nobody will spend money on something that sucks. No matter the cost, identify the searchable keywords and make sure that you are on the first page of Google search results, no matter the cost. Keep an eye on open source up and comers. They can threaten your company, ...


7

I don't know if this helps, but over the years, I tend to write frameworks and libraries to automate most of my programming tasks in a certain technology, then I try and sell those when I discover that they are actually quite useful. Another thing you can do is to surround yourself with young entrepreneurs. They are always coming up with ideas for ...


7

Build a good app. Sales and marketing can do a lot, but if your app, content, or general experience sucks you'll never get that far. Very few top apps are "crappy" (except for FartDroid). Apps can be simple, but if they are just broken, you'll have a hard road ahead of you. Making your app great should be the #1 priority.


5

In addition to Maple_Shaft's answer, I've found that a lot of open source competitors to commercially developed software follow the Pareto principle fairly closely unless they have a large base of developers. Put simply they solve the easy 80% of the problem, and leave the hard 20% alone. It very well may be that the last 20% is too localized to be ...


5

Okay, broad question, but I will give it a crack. Since I am not exactly sure about your specific concern, I will include any issues I can remember. Decide if you want to release it as a free or paid app. Decide if you want to display ads in the app. Make sure you have done a fair amount of testing, as you will get 50 negative comments for every 1 positive ...


4

Is it more profitable to sell an app for free with ads or to sell an app without ads for a price? Perhaps a combination of a free ad version and a paid ad-free version? The last option would be better. That way your users can try your applications and you will be able to make some money off of ads. If you give away an app for free with ads on it is it ...


3

After taking a look at the steps to become a Vendor for the Apps Marketplace, it looks like the form is setting you up to be a company and not an individual developer by default. So that one time $100 fee covers you and your company of x number developers, to post apps under your "Company Name" that will be used in the Apps Marketplace. EDIT: However, all x ...


2

Going through the website it seems really unclear. I would assume that it is per email address (think, if you did yours at x@gmail.com, does that mean every one from gmail should get it free). I would just say make one email for publishing, for example support@domain.com, and everyone can custom make their own applications on a separate email, but when ...


2

As you asked for examples: Tasktop would be my pick, the basic functionality was done in less than 2 years and it's definitely a success story. Their choice of open-sourcing the basic tool right from the start and providing enterprise features commercially worked out perfectly. There are no competing tools because the basic functionality already is ...


2

I've developer some popular Android apps, such as "Car Locator", so I'll try to answer your question using my personal experience. Is it more profitable to sell an app for free with ads or to sell an app without ads for a price? Perhaps a combination of a free ad version and a paid ad-free version? I've tried both methods, and have found that it is much ...


2

Couple of things that you could look into: Have a web presence where an user logged onto the net from his/her pc can play the game, if only partially Make a twitter and facebook page for the game, throw in some cool contests, T-shirts for winners etc Have a certain amount of the game playable as free through your cell, and charge only for higher levels ...


1

Often it takes a lot of effort and time to be allowed to spend even a small account of money. You are then often expected to do an eval and decided on a corporate level what tool will be used for the job by everyone, hence having to a get agreement from a lot of people. Then there is this cost of tracking licences on a companywide bases, including ...



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