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There are still some questions open regarding your game and your question. So, I put in small answers here to questions already arising from what you have given as information: Get your animations for your actions in the right schedule: Write a scheduler that starts animations with a given start-up time so that actions will have a smooth look. For example ...


2

If you are talking about having one thread for every game character, you're going to have some synchronization issues. And you might start running into performance issues if you have many game characters, each requiring its own thread. If you really want to do things in parallel, you could do try to run multiple threads all performing the same task. For ...


4

Please define the terms mesh and linear array of processors, and/or provide online references to such definitions. There are different flavors of mergesort algorithms. One remarkable difference is: For merging two sorted halves of size N/2 arrays into a fully sorted N array, does it take exactly one stage (performing exactly N or O(N) comparisons), or ...



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