Andon M. Coleman
My interest in Computer Graphics dates back to AlphaWorld (1995), the first true 3D internet-based virtual world that allowed real-time collaborative construction. In 1998, I began to dabble in OpenGL and have since amassed an expert knowledge in OpenGL and Computer Graphics in general.
Outside of Computer Graphics, I spent a great deal of my academic career working with Real-Time Safety Critical Embedded Systems based on the VxWorks platform. My research has been published in a variety of fields including Machine Learning, Real-Time Operating Systems and Fault Tolerance.