Reputation
Next privilege 125 Rep.
Vote down
Badges
5
Newest
 Supporter
Impact
~187 people reached

  • 0 posts edited
  • 0 helpful flags
  • 14 votes cast
Jan
10
comment Why might it be difficult to make a 64 bit version of a program?
@gnat I stated that it is a theory by saying "may very well be". It is a guess based on that it is a very optimized engine, and optimized code is often written in assembler, which is well-known. It is merely an example to show that there are different possible reasons. No need to be rude and down-vote (if that was you). btw: answers.unity3d.com/questions/9675/…
Jan
9
answered Why might it be difficult to make a 64 bit version of a program?
Jun
2
comment Builder Pattern: When to fail?
@IvanGammel I did not suggest validation in the object constructor. That would be alternative 3. This is a a variant of alternative 2.
May
31
comment Builder Pattern: When to fail?
So why not have a validate() that is called by build()? That way there is little duplication, consistency and no SRP violation. It also makes it possible to validate the data without attempting to build, and the validation is close to the creation.
Apr
4
awarded  Supporter
Mar
28
awarded  Analytical
Mar
28
awarded  Informed
Mar
9
awarded  Teacher
Mar
9
answered Continuous Integration Feedback Cycle
Jan
21
awarded  Autobiographer