138 reputation
7
bio website
location India
age 23
visits member for 3 years, 3 months
seen May 29 at 10:22

I design, code and blog.

http://doublslash.com


Oct
9
awarded  Popular Question
Jun
21
comment Building Websites: Fast Debugging Without a Browser
@JustinC: Great! but since in a standard workflow (considering Java backend) where once a Java code is changed, Eclipse builds WAR on-the-fly and redeploys the project in container (Tomcat 7) I wonder if delta updates can be live-reloaded in such situation. While Tomcat 7 is Socket driven, there must be a way, but yet to be implemented.
Jun
20
comment Building Websites: Fast Debugging Without a Browser
If you're on Windows, you can use something like Prepros that'll take care of your front-end code (live reloading everything), but I wonder if anything such for backend code exists.
Jun
20
comment Building Websites: Fast Debugging Without a Browser
Are you referring to live-refreshing of server-side code you change? or just HTML/JS/CSS changes?
May
28
comment Best github repository layout for snippets in multiple programming languages
+1 for suggesting to create Organization in GitHub and then have all repos enclosed.
Mar
19
awarded  Commentator
Mar
19
comment What is the difference between Static code analysis and code review?
Just to add, Lint (static analyst): Dude that's not needed!! Colleague (Reviewer): You can do it that way too!!
Jan
30
awarded  Teacher
Jan
29
answered Importing java.awt.* does not automattically imports java.awt.event.*?
Jul
11
awarded  Editor
Jun
19
accepted Test a simple multi-player (upto four players) Android game in single developer machine
Jun
10
comment Test a simple multi-player (upto four players) Android game in single developer machine
Ok, so I'll have to make a "bot" client that runs on laptop itself and does something predetermined, and I run 4 such bots and test the server. And same will be for device where 1 client will be android emulator and rest 3 would be again, desktop programs. Thanks for motivating, I was already planning to do something like this but waited for any expert opinion before I proceed.
Jun
10
comment Test a simple multi-player (upto four players) Android game in single developer machine
I'm designing the game view to be independent of the client but I don't understand how I'd see "four different views all at a same time" on which game is active.
Jun
10
comment Test a simple multi-player (upto four players) Android game in single developer machine
But would it be feasible in the case of Game Client? which has typical game view, and when one player makes its move, view of rest of the three client updates to reflect the change.
Jun
10
asked Test a simple multi-player (upto four players) Android game in single developer machine
Jun
5
comment Challenges in multi-player Android Game Server with RESTful Nature
Thanks a lot, You saved me from labor (though I have learned creating RESTful services in Java, for my own good), post your suggestions as answer so I can accept it. :-)
Jun
5
comment Challenges in multi-player Android Game Server with RESTful Nature
@Andrea: Whether I use Sockets or REST, the data-exchange will primarily take place in JSON format, I intend to document entire game server APIs, so will it be possible to use the same server even if I port the game to different platform (eg. iOS)? given that I use Sockets in iOS.
Jun
5
comment Challenges in multi-player Android Game Server with RESTful Nature
@Andrea: If I go with Sockets, will it be possible to keep game server APIs reusable with any platform used at the client-end?
Jun
5
comment Challenges in multi-player Android Game Server with RESTful Nature
So shall I use REST and push messaging API altogether such that, the notification decides whether to make HTTP call to a REST service or not?
Jun
5
asked Challenges in multi-player Android Game Server with RESTful Nature