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Should I always start with UML as a good practice when designing classes?
I don't think there is "one true answer" to this; I strongly dislike starting with an UML diagram, and would rather prototype first (and use UML afterwards to document), but I also know people who very much prefer to start with UML before starting to program... IMHO one of the biggest disadvantages of starting with UML is the tendency for everything to get too complicated than what it really needs to be... YMMV ...