128 reputation
4
bio website legeria.net
location Denmark
age 27
visits member for 3 years, 8 months
seen 17 hours ago

I'm a hobby programmer, who has experience in a whole range of languages, however C# is the language of choice whether it's for Mono, .NET or embedded .NET MicroFramework.

I've mostly delved into hacking and reverse engineering in the past, where I successfully made a map for Warcraft III with active joining and leaving as opposed to waiting for all players to be ready and an arbitrary player limit instead of the normal limit of 12 players. In the past few years though, I've been tinkering with game development and that's how I ended up here.

Outside of that, I also do hobby electronics and robotics on a very amateur level.



Jan
9
comment Understanding the Open Game License
@Loren, I marked a more recent answer the correct answer, as it links directly to the FAQ concerning using D20 in software.
Jan
9
awarded  Supporter
Jan
9
accepted Understanding the Open Game License
Apr
11
awarded  Scholar
Apr
11
comment Understanding the Open Game License
Since you state that the OGL prohibits computer games, then this'll be the correct answer. Thanks for replying. I guess I'll look into other ideas, like Dean Harding said, maybe create my own similar system.
Apr
10
comment Understanding the Open Game License
Alright, I think I'll try and contact WotC first, and see what they have to say. I wouldn't mind having to add a D20 logo somewhere, as it'll serve as a proof of the underlying balance as well. I'll mark this the answer in a days time, incase someone else might know the exact answer.
Apr
10
awarded  Student
Apr
10
comment Understanding the Open Game License
Yes, I'm considering using it for a game I'm designing.
Apr
10
asked Understanding the Open Game License
Apr
10
awarded  Autobiographer