Arcane Ingenuity Blog - developing a procedural FPS/RTS/RPG.
arc - a realtime applications framework primarily for games, for C & JS.
orb - a small, simple OpenGL & OpenGL ES rendering engine and associated tools, for C.
- App architecture
- Procedural world algorithms
- Tech: OpenGL, WebGL, C, JS, HTML5, Unity, C#, C++, Java, Flash, Box2D, PhysX, sockets, node.js.
11 Is SRP (Single Responsibility Principle) objective? Aug 6 '11
9 TDD negative experience Aug 4 '11
8 Why do interfaces require methods over members? Aug 6 '11
2 Using own ArrayList in general purpose C libraries, but allowing a different implementation Sep 24 '15
2 How to avoid “DO YOU HAZ TEH CODEZ” situations? Jan 13 '12
1 C: “this” vs “<instance name>” Aug 14 '15