440 reputation
310
bio website handcraftedgames.com
location United Kingdom
age
visits member for 2 years, 11 months
seen Apr 12 at 0:17

Rabidly inventive game designer & developer.


Jan
26
revised In a legacy codebase, how do I quickly find out what is being used and what isn't?
added 25 characters in body
Jan
26
asked In a legacy codebase, how do I quickly find out what is being used and what isn't?
Jan
13
answered How to avoid “DO YOU HAZ TEH CODEZ” situations?
Dec
15
comment Do TODO comments make sense?
Yep, given a listing in your IDE, they are helpful. I would say they're of very limited use otherwise, since the codebase may be enormous.
Dec
14
comment How do quick & dirty programmers know they got it right?
This is definitely the most insightful answer here. Thanks for sharing.
Sep
2
comment Would you put your stackoverflow profile link on your CV / Resume?
Agreed. I actually looked up this question because I was considering it myself. I've since gone ahead and put my gamedev.stackexchange profile on my resume (I'm in the top 30 or so users on that subsite). Re recruiters, you're spot on, but I've enough breadth of skills that my CV is likely to wind up on someone's desk, and that someone is likely to be a tech lead of some sort. I put it at the top of the CV, with eg. my skype and LinkedIn. The contract I've just signed isn't games-related, but I don't doubt it will carry some serious weight for the next such contract that comes up.
Sep
2
comment Would you put your stackoverflow profile link on your CV / Resume?
Yeah, that's what I'm saying. Using him as an example of the value of stackoverflow participation probably doesn't make sense in relation to the rest of us. The point is he probably probably produces more value when he breaks wind than the rest of us do in 6 months of crunch time. Tech directors likely worship statuettes of him, carved from precious materials, in dark corners of company HQ. He almost certainly groks at least 80% of the inner workings of the universe. And still has time to spend on stackoverflow.
Aug
29
comment What are the most common algorithms in the field of computational geometry?
Since you were the only one who answered this question before it got closed, guess you are the winner!
Aug
29
accepted What are the most common algorithms in the field of computational geometry?
Aug
29
revised What are the most common algorithms in the field of computational geometry?
edited title
Aug
29
comment What are the most common algorithms in the field of computational geometry?
Thanks, I'm well aware of the rules of stack exchange. However I am asking what is in widespread use, which I think is a solid enough basis for a question.
Aug
29
asked What are the most common algorithms in the field of computational geometry?
Aug
27
answered Should a competent programmer be able to come up with his own shortest path algorithm?
Aug
13
comment Would you put your stackoverflow profile link on your CV / Resume?
Yes; BUT he is... Jon Skeet. Not everyone is!
Aug
7
revised Why do interfaces require methods over members?
edited body
Aug
6
comment Why do interfaces require methods over members?
This is a good answer, in particular I found the information about function lookup informative. Thanks.
Aug
6
comment Why do interfaces require methods over members?
Thanks for this info about Objective-C!
Aug
6
comment Why do interfaces require methods over members?
Thank you, you've understood the thrust of my question and gotten into the gritty details of WHY. I had a hunch that speed would be one of the reasons -- as it always does when you head down the road of "more dynamic". As we are seeing now with languages like JS and Python, flexibility often trumps speed, so the "inertia" you mention towards certain language design trends based on (what was once necessary) optimisation slowly dissolves.
Aug
6
awarded  Scholar
Aug
6
accepted Why do interfaces require methods over members?