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age 24
visits member for 1 year, 9 months
seen Nov 21 '12 at 12:06
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Mar
14
comment How do I review my own code?
Excellent advice. It's even better as I already have a rubber duck on my desk (it's been here as a model for one of my game characters, but I guess it won't mind additional job of an IT consultant).
Mar
14
comment How do I review my own code?
A good addition to the advice above, thanks — although I think that a tablet or something like that (with editor, but without a development environment) would work too. I wonder who downvoted that and why.
Mar
14
accepted How do I review my own code?
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Mar
12
comment How do I review my own code?
That's an excellent answer to the question "How to get my code reviewed", and a good advice in general (I will definitely do that) — but still a little offtopic.
Mar
12
awarded  Scholar
Mar
12
asked How do I review my own code?
Mar
12
accepted Should I be bothered if my LOC/day ratio is too high?
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
Thanks for an answer so detailed :) I think it completely covers the subject.
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
@MainMa I'm on OSX and use MonoDevelop, but thanks for advice.
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
Generally, yes, but with this particular environment (Unity game engine) it's not the case.
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
With this bash command in my code folder: ( find ./ -name '*.cs' -print0 | xargs -0 cat ) | wc -l