378 reputation
247
bio website
location
age 25
visits member for 2 years, 8 months
seen Jan 30 at 17:05

Dec
5
awarded  Famous Question
Aug
6
awarded  Yearling
May
12
awarded  Announcer
May
1
awarded  Great Question
Mar
14
awarded  Favorite Question
Mar
14
awarded  Critic
Mar
14
comment How do I review my own code?
Excellent advice. It's even better as I already have a rubber duck on my desk (it's been here as a model for one of my game characters, but I guess it won't mind additional job of an IT consultant).
Mar
14
comment How do I review my own code?
A good addition to the advice above, thanks — although I think that a tablet or something like that (with editor, but without a development environment) would work too. I wonder who downvoted that and why.
Mar
14
accepted How do I review my own code?
Mar
13
awarded  Notable Question
Mar
13
awarded  Good Question
Mar
12
awarded  Popular Question
Mar
12
awarded  Nice Question
Mar
12
comment How do I review my own code?
That's an excellent answer to the question "How to get my code reviewed", and a good advice in general (I will definitely do that) — but still a little offtopic.
Mar
12
awarded  Scholar
Mar
12
asked How do I review my own code?
Mar
12
accepted Should I be bothered if my LOC/day ratio is too high?
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
Thanks for an answer so detailed :) I think it completely covers the subject.
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
@MainMa I'm on OSX and use MonoDevelop, but thanks for advice.
Mar
12
comment Should I be bothered if my LOC/day ratio is too high?
Generally, yes, but with this particular environment (Unity game engine) it's not the case.