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visits member for 3 years, 4 months
seen 12 hours ago

I develop games for fun.


Oct
8
answered Java - Is it possible/good idea to reduce chance of crashing by catching Error?
Oct
5
answered How do I handle a spam server invalidating my tokens?
Sep
30
answered Java Serialization for long-ish-term storage
Sep
28
comment Duplicate Account Detection - New Approach?
There are a lot of things you can do to detect suspected cheaters and deter them, but when the iron fist descends, they all deny it. How about publishing a "cheater index" right alongside the rankings?
Sep
26
comment Duplicate Account Detection - New Approach?
Of couse, the #1 answer is to just charge real money for accounts. Then the more cheaters the merrier for you.
Sep
26
comment Duplicate Account Detection - New Approach?
Players will create even more duplicate accounts, so they can further launder the transfers and stay under your radar. The lower you set the thresholds, the more false positives you will have, swamping your problem detection.
Sep
24
awarded  Autobiographer
Aug
13
answered Debugging memory corruption
Aug
9
awarded  Yearling
Jul
22
comment When I test out the difference in time between shifting and multiplying in C, there is no difference. Why?
A classic compiler optimizer bug is to convert divides into right shifts, which works for positive dividends but is off by 1 for negative.
Jul
21
awarded  Nice Answer
Jul
21
comment When I test out the difference in time between shifting and multiplying in C, there is no difference. Why?
Always use the operation that is semantically correct. If you were manipulating bit masks, or positioning small integers within larger integers, shift is the appropriate operation.
Jul
21
answered When I test out the difference in time between shifting and multiplying in C, there is no difference. Why?
Jul
17
answered What's the shortest generating one-way hash algorithm?
Jun
14
answered Looking to simulate the rolling of a ball around a roulette wheel, while the resulting number is already known
May
2
revised AI development, variation on the horizon effect
added 323 characters in body
Apr
30
comment AI development, variation on the horizon effect
gamedev seems more oriented to video-game type questions.
Apr
30
revised AI development, variation on the horizon effect
edited body
Apr
30
asked AI development, variation on the horizon effect
Feb
17
comment Interpreter or virtual machine that does not execute bytecode
One of my earliest memories of "they did what??" was with a pdp-8 basic, where the parser was clearly only using first letter plus length of keywords. print n could be written as plod on.