| bio | website | |
|---|---|---|
| location | Budapest, Hungary | |
| age | 24 | |
| visits | member for | 2 years, 9 months |
| seen | 15 hours ago | |
| stats | profile views | 297 |
We're children. We're supposed to be childish.
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May 26 |
awarded | Notable Question |
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May 25 |
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How to port cli c++ program with GNU libraries from windows to Linux @SChepurin C++/CLI is the official name of the managed/.NET-flavored C++ Microsoft offer. |
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May 6 |
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Is “White-Board-Coding” inappropriate during interviews? @kevincline Read my answer, I'm not saying you shouldn't do whiteboard coding at developer interview. |
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Apr 6 |
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Can I convert ALL CAPS sections of an OSI license to regular case (and bold)? I feel that this is off-topic here, but this a very good question, and you should contact the FSF about it. If you could make a reddit thread and post the link here that would be great. |
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Feb 22 |
awarded | Custodian |
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Jan 7 |
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Fast compression in C++ and decompression in C# Gzip is probably what you are after. However, the problems you mentioned are not problems of the compression algorithms but you implementation. You should ask about that specifically on stackoverflow. |
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Dec 11 |
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Advise on effectively re-entering CPP world Well, they are different. C++03 is also almost 10 years old (or even more, considering it is a slightly fixed version of '98) and compilers had pretty a good support for it. There isn't such huge demand for C99 as there is for C++11. And times are changing: ever since clang entered the playground, compilers are racing with feature completeness. Even Microsoft is picking up the pace. |
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Dec 11 |
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Advise on effectively re-entering CPP world @Archy I'm aware of that, but none of them supports the standard fully yet, I was trying to emphasize that. Did you downvote because of this? |
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Dec 11 |
answered | Advise on effectively re-entering CPP world |
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Dec 3 |
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why not use unmanaged safe code in c# I'm not saying it is :S |
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Dec 3 |
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why not use unmanaged safe code in c# My answer does not "revolve" around formal proofs. My answer simply states that without formal proofs, you usually don't want to throw away what the managed runtime gives you. Not because it's simpler to prove anything about managed programs, but because that you simply get more assurances for managed programs (fewer things to worry about). I also hint that acquiring such proof is hard (i.e. that's why you don't do it more often). Could you be a bit more constructive? How should I edit my answer so it is more obvious what I mean? |
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Dec 3 |
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why not use unmanaged safe code in c# @delnan I have to disagree with you. What OP is asking essentially why would anyone use a managed runtime in the first place. And one of the reasons is that you can't be sure that your program won't overindex an array, won't use a null pointer etc. In general, it's hard to form statements about a reasonably complex, real life program written in an imperative language. |
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Dec 3 |
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why not use unmanaged safe code in c# @RobertHarvey He should write that as such then. |
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Dec 3 |
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why not use unmanaged safe code in c# OP is talking about it, just not using the same words I did: "However I am wondering, if you're sure your code won't cause errors". |
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Dec 3 |
answered | why not use unmanaged safe code in c# |
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Nov 28 |
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MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores? I understand your point, but this is not a discussion site. |
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Nov 28 |
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MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores? I think this question is subjective, and also lacks research (with 1 minute of googling you will find that there are accepted monogame games in the iOS app store, as well as in the Google Play store for Android). However, this might be a good conversation starter for example on reddit. Try the gamedev subreddit, there is a good audience there. |
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Oct 10 |
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Please recommend some open-source well-written c/c++ network related projects to learn? That still doesn't answer the question, OP is already seeking open source projects to learn from them, so he already got that idea. He's looking for specific projects. |
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Oct 10 |
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Please recommend some open-source well-written c/c++ network related projects to learn? That's unfortunate, but I don't think I can explain better. Maybe an example will help. Take for instance a multiplayer game. It does networking, utilizing whatever library it chooses to use. It's good for OP because he wants to look at its source code to learn from it. The libraries this answer lists are not useful for OP because he is looking for projects that use such libraries, not the libraries themselves. |
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Oct 10 |
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Please recommend some open-source well-written c/c++ network related projects to learn? OP is not looking for libraries that can be utilized for network programming, but rather complete, well-written projects that do networking. |