| bio | website | jheriko-rtw.blogspot.com |
|---|---|---|
| location | United Kingdom | |
| age | 29 | |
| visits | member for | 1 year, 7 months |
| seen | Mar 14 at 15:14 | |
| stats | profile views | 2 |
I'm a self taught C/C++/PHP/C#/VB/JavaScript/etc. programmer.
|
Oct 8 |
awarded | Yearling |
|
Aug 16 |
answered | What should I understand before I try to understand functional programming? |
|
Aug 16 |
awarded | Critic |
|
Dec 15 |
comment |
What are the advantages to BDD for a solo developer? You are right - the answer I intended was "nothing" but I forgot to really say that. :) |
|
Dec 14 |
answered | What are the advantages to BDD for a solo developer? |
|
Dec 14 |
comment |
How can I find own replacement when the company wants someone far less experienced? Good advice, but, part of the problem with the software industry is the lack of quality qualifications. I've met plenty of university graduates, even from Oxbridge, even with masters or doctorates, who are hopeless. I've also met plenty with years of experience who should never have been employed. The best thing is probably to have a lot of requirements to filter out the poor applicants and to be flexible about them if a good person comes along with no industry experience or qualifications. |
|
Nov 30 |
comment |
Are there any real-world cases for C++ without exceptions? ...as for why RTTI is bad that is a whole other story - the built-in RTTI in every compiler I have seen is trivially beatable - if you even need RTTI. Its all about context though - these things like RTTI and exceptions can be great for RAD and enterprise apps - they have no place in the world of high performance (e.g. games) computing. I've never seen a production game engine using either on any target where they could be turned off... |
|
Oct 11 |
awarded | Nice Answer |
|
Oct 10 |
awarded | Teacher |
|
Oct 10 |
comment |
“sell” coding my next project in an unfamiliar language Good answer - but "good for rapid prototyping" - I always cringe at this, there are lots of different things you might want to prototype... I'm not saying Python isn't well suited for some, but I can think of situations where even C would be better simply due to performance limitations (yes these can apply to prototypes too - e.g. you want to real-time edit some video and the real-time part is key to the feature). |
|
Oct 10 |
answered | “sell” coding my next project in an unfamiliar language |
|
Oct 10 |
answered | Is it worth registering software with the U.S. Copyright Office? |
|
Oct 10 |
answered | Are there any real-world cases for C++ without exceptions? |
|
Oct 10 |
comment |
Are there any real-world cases for C++ without exceptions? Incidentally multiple and even virtual inheritance works fine with every console compiler from the current generation that I know about... |
|
Oct 10 |
comment |
Are there any real-world cases for C++ without exceptions? Exceptions are a very slow error handling mechanism because they are so generic and flexible. Not using exceptions, but still handling errors with your own logic is almost always faster simply because (from necessity) the exception throw/catch mechanism is very heavyweight and anti-performance. Incidentally exception handling works on both PS3 and 360 afaik... you can even catch floating point exceptions with a little effort on PS3 which can be invaluable for tracking down QNaNs. |
|
Oct 8 |
answered | When do 'static functions' come into use? |
|
Oct 8 |
awarded | Supporter |
|
Oct 8 |
awarded | Autobiographer |