113 reputation
4
bio website
location United States
age 20
visits member for 2 years, 4 months
seen Jul 6 at 16:28

Hello, StackExchange!

I'm just another programmer, albeit one who only likes low level stuff mostly. My preferred background and preference is in C, with some C++. I have some math background in Calculus and Linear algebra.

Finally I like videogames, especially puzzles, fantasy, RPG and Minecraft; and I also love to make ACSII art. As well as play The Legend of Zelda. (^.^)

main(){int z[] = {0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x2C, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64, 0x21};_(z);}int _(int *l){int i, *S = l; for(i = 0; i < 13; i++) printf("%c", *S++);}


Mar
7
comment What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?
Actually, I think I got it, will finish up tomorrow, but seems like it worked :) accepted!
Mar
7
comment What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?
ok, so basically I just need to block off any possible wins? And if none exist, just choose some random point to play? That should be strongish enough AI correct?
Mar
7
comment What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?
ok then, thanks, but how would that look in code, really sorry, just don't know how to implement it properly in my code.