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Independent Software Professional:

  • Win32 API
  • Windows internals, Shell Extensions
  • MFC/WPF
  • DirectX/DirectShow/Expression Encoder
  • 3D: WPF 3D, Java 3D, Direct3D, PDF3D

Jan
21
awarded  Good Question
Jan
21
awarded  Notable Question
Jan
20
awarded  Nice Question
Jan
20
awarded  Popular Question
Jan
20
comment How to make significant technical decisions given very little time
Though I agree with you at a global level, sometimes rushing forward on a war field is pretty suicidal.
Jan
20
awarded  Commentator
Jan
20
comment How to make significant technical decisions given very little time
@TomTom - not exactly, I have read quite a lot about Xamarin - not all are so excited about it, and many have various complaints making its use worthless.
Jan
20
revised How to make significant technical decisions given very little time
deleted 7 characters in body
Jan
20
revised How to make significant technical decisions given very little time
added 7 characters in body; edited title
Jan
20
comment How to make significant technical decisions given very little time
@gnat I do not agree, that it is a subjective question, even if there is more than one possible answer still we all can gain from others experience.
Jan
20
comment How to make significant technical decisions given very little time
@BasileStarynkevitch I am not afraid of being a scapegoat, I am much more concerned about making the best possible decision.
Jan
20
asked How to make significant technical decisions given very little time
Sep
28
awarded  Peer Pressure
Sep
24
awarded  Autobiographer
Jun
1
accepted Inheritance vs containment while extending a large legacy project
May
27
awarded  Excavator
May
27
revised Packages organisation with MVC design pattern
typo fixed
May
27
suggested approved edit on Packages organisation with MVC design pattern
May
27
revised Inheritance vs containment while extending a large legacy project
added 689 characters in body
May
27
comment Inheritance vs containment while extending a large legacy project
Sorry, but it seems you misunderstood my question. I do not inject an existing behavior in my new class, quite vice versa, I am injecting a new behavior into an existing class. Like a Duck that was trained to jump. Then I ask all my Ducks to jump. Those who can - jump. Those who cannot do nothing which is perfectly OK with me.