|visits||member for||11 months|
|seen||Apr 17 at 22:02|
- PostGraduate Student at the University of Athens
- Student homepage: http://cgi.di.uoa.gr/~grad1217/
- AI/Game Developer and Unity3D enthusiast
- Co-Developer of iThink, an AI (classical planning) library for Unity3D:
- FOSS-UoA Community member/admin at: http://foss.uoa.gr/
- Member of http://www.pirateparty.gr
- Twitter: https://twitter.com/#!/basanas
|bio||website||cgi.di.uoa.gr/~grad1217||visits||member for||11 months|
|location||Athens, Greece||seen||Apr 17 at 22:02|
1) en.wikipedia.org/wiki/OpenGL#See_also, 2) fortranwiki.org/fortran/show/Libraries, 3) en.wikipedia.org/wiki/Simple_DirectMedia_Layer
Is there a single book that covers the breadth of computer science fundamentals?
You're probably interested in something like "Computer Science: A Modern Introduction" by Goldschlager & Lister. Another one would be "Schaum's Outline of Introduction to Computer Science". But, as @dasblinkenlight suggested, you should focus on specific parts of CS and read that "bible" accordingly. For example, if you're interested in Algorithms, you'd probably have to read Knuth's tomes on the subject, or a book by Sedwick, or "Introduction to Algorithms" by Cormen, Leiserson, Rivest, Stein.