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Feb
16
comment Is functional programming faster in multithreading because I write things differently or because things are compiled differently?
The evaluation thing isn't quite true as it is written here; By default, the runtime doesn't use multithreading at all, and IIRC even if you do enable multithreading you still have to tell the runtime what things it should evaluate in parallel.
Feb
16
comment Is functional programming faster in multithreading because I write things differently or because things are compiled differently?
@immibis All FP languages I've used had threads. They didn't really model their "stack" explicitly as part of the language, but that's usually the case with imperative languages as well. There's still underlying machinery that uses mutable state to execute the program of course.
Dec
23
comment Is every language written in C?
@Michael well, sort of. C++ hasn't been a true superset of C for a while now though. greyfade it could have been written in C. There just wouldn't have been a programmatic compiler for it, so it would've have to have been translated by hand, which is a huge pain.
Jun
11
awarded  Popular Question
Nov
15
comment Why do programmers still use mailing lists?
You still need to signup - and the process isn't significantly easier than signing up for a forum. Subscribing to more than a handful non-dead mailing lists means you'll get tons of messages everyday, most of which you're not going to be interested in. If you're not interested in a subject at the moment you'll either have to unsubscribe or filter the list, instead of just not going to the forum.mailing lists may have a couple of merits, but imho not enough to justify the disadvantages.
Nov
18
asked Should extension scripts be run in a sandbox?
Sep
27
awarded  Scholar
Sep
27
accepted Using a texture as an integer array (OpenGL 3.3, shader version 3.3)
Sep
27
comment Using a texture as an integer array (OpenGL 3.3, shader version 3.3)
I do now know how I could miss that. That book seems to be precisely what I've been looking for this entire time.
Sep
27
awarded  Student
Sep
27
awarded  Supporter
Sep
27
asked Using a texture as an integer array (OpenGL 3.3, shader version 3.3)