| bio | website | |
|---|---|---|
| location | United States | |
| age | ||
| visits | member for | 3 months |
| seen | May 10 at 17:01 | |
| stats | profile views | 3 |
If something doesn't work for you the first time, then try again, and keep trying until you are absolutely sure that it doesn't work for you, and only then post a question. I have solved countless problems by either looking around on the internet, trying a new approach, asking for help from another human, or even just banging my head against the problem until it works.
Setup:
- Lubuntu 13.04 Raring
- vim (with YouCompleteMe) whenever possible
- Dvorak Simplified Keyboard layout
- tmux
- gcc
Current interests:
- C
- OpenGL
- Android
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Apr 1 |
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Why do game developers prefer Windows? Another note to any time-traveling readers: Windows 8 (and up) development will no longer be free in the future. |
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Jan 28 |
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Why do game developers prefer Windows? On the ethical side of things: "Another problem is freetardism". Don't you understand? This isn't about Windows vs. Mac vs. Linux. This is about the ability to use your computer in any way you want. Microsoft is actively working to take control of your computer using Windows 8. You can only install Windows Store apps from the Microsoft-approved Windows Store, and the freedom to install any desktop apps (or the desktop interface itself) will probably disappear in the near future. Think about that for a moment. If Microsoft gets its way, you won't own your computer, Microsoft will. |
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Jan 28 |
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Why do game developers prefer Windows? "As somebody pointed out earlier Linux is a mess for developers". At least you don't have to pay to develop for Linux. And why would you need an IDE when Linux is an IDE? |
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Jan 28 |
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Why do game developers prefer Windows? As I understand it, there are two reasons: (1) Most game devs are primarily targeting Windows, and so rationalize there is no reason to use a cross-platform API. (2) OpenGL may be faster and more powerful, but I recall hearing that the DirectX API is a lot cleaner and easier to use (no link). I, personally, prefer OpenGL. |

